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GAMING recognized as the Most-Profitable Industry in the Entertainment Sector by a Wide Margin! / Digital Information World
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PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game
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The World's 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo
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PC gaming is slowly becoming a more preferred choice in India”: Sooraj Balakrishnan, Head-Marketing at Acer India
![Newzoo Forecasts $159.3 Billion Will Be Spent On Gaming This Year By 2.7 Billion Gamers Globally / Digital Information World Newzoo Forecasts $159.3 Billion Will Be Spent On Gaming This Year By 2.7 Billion Gamers Globally / Digital Information World](https://1.bp.blogspot.com/-XuRDC4m2Aus/XrfANSWywiI/AAAAAAAAPJo/TmeeS1alMNsUSpJ1laUSbD9XyTVpXom8gCLcBGAsYHQ/s1600/2020-Global-Gamers.png)
Newzoo Forecasts $159.3 Billion Will Be Spent On Gaming This Year By 2.7 Billion Gamers Globally / Digital Information World
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PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game
Videogames are a bigger industry than movies and North American sports combined, thanks to the pandemic - MarketWatch
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PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game
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History of worldwide video game industry revenue since 1971 , by sector (arcade/console/handheld/PC), from Bloomberg | ResetEra
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